API Reference: qti-clockwork-events
API Reference: qti-clockwork-events
EventBus
| Method |
Signature |
Notes |
send |
(event) or (type, event) |
Buffered channel enqueue. |
sendImmediate |
(event) or (type, event) |
Immediate listener dispatch, no buffering. |
listen |
(type) => Events<T> |
Read-only snapshot of current buffer for channel. |
on |
(type, listener) => unsubscribe |
Registers listener set by channel. |
clear |
(type?) => void |
Clears one channel or all buffers. |
Events
| Method |
Notes |
iter |
Iterator over buffered events. |
isEmpty |
Channel has no buffered events. |
len |
Buffered event count. |
Built-in Event Classes
CollisionEvent
DamageEvent
InputEvent
Gotchas
- Event type inference fails for primitives and plain objects; use explicit channel type.
sendImmediate does not populate listen(type) buffers.
- Clear buffered channels between stage/frame boundaries when required by gameplay logic.
Last updated: March 05, 2026