API Reference: qti-clockwork-materials
API Reference: qti-clockwork-materials
Texture
| Method |
Notes |
bind |
Binds texture on slot, optionally through GLState. |
setFilter |
Applies min/mag filtering (nearest/linear). |
generateMipmaps |
Calls gl.generateMipmap. |
upload |
Uploads pixels from TexImageSource or typed array. |
destroy |
Deletes GPU texture resource. |
Constructor validates width/height integer, positive, <= max GPU size.
TextureAtlas
| Method |
Notes |
getRegion |
Region lookup by name. |
fromAtlasJson |
Converts atlas JSON regions into UV-normalized region map. |
Loaders
TextureLoader
- Reads bytes via
AssetSource.fetch
- Decodes with injected decoder
- Builds
Texture
unload destroys texture
TextureAtlasLoader
- Reads atlas JSON via
readFile
- Validates
texture and regions
- Returns parsed atlas definition
Gotchas
- Invalid dimensions or oversized textures throw at construction/upload.
- Atlas JSON requires object region entries with finite
x,y,w,h values.
Last updated: February 16, 2026