API Reference: qti-clockwork-shaders
API Reference: qti-clockwork-shaders
ShaderCompiler
| Method |
Notes |
compile |
Compiles and links provided source strings; caches by source pair. |
compileWithIncludes |
Resolves named sources, expands #include, then compiles. |
getError |
Last compile/link error string, if any. |
Shader
| Method |
Notes |
use |
Binds program via useProgram. |
setUniform |
Supports number, boolean, number arrays, Float32Array, Int32Array. |
setUniformBlock |
Looks up uniform block index and binds to UBO binding point. |
Include Resolver Rules
- Resolver must return source string for each include path.
- Missing include path throws.
- Circular include chains throw with path trace.
Gotchas
- Unsupported uniform array lengths throw (for both int/float arrays).
- Plain missing uniforms are ignored (
null location short-circuit).
- createShader/createProgram failures surface as explicit errors.
Last updated: February 16, 2026