Renderer Errors
Renderer Errors
WebGL2 is unavailable in this environment
Cause: context acquisition failed.
Fix:
- Ensure browser/device supports WebGL2.
- Fallback to headless/non-render path.
RendererContext has not been initialized
Cause: context methods called before init(canvas).
Fix: initialize once during boot, gate render path until ready.
Shader compile failed: ...
Cause: GLSL syntax or stage-level compile issue.
Fix: inspect getError(), log expanded include source, validate GLSL version.
Shader link failed: ...
Cause: stage interface mismatch or unsupported features.
Fix: verify varying layouts, precision qualifiers, and outputs.
Uniform block "X" does not exist
Cause: binding name mismatch.
Fix: align shader block names and runtime binding names.
Texture dimensions ... exceed GPU limit ...
Cause: requested texture larger than MAX_TEXTURE_SIZE.
Fix: resize or split atlas.
Render target "..." is produced by multiple passes
Cause: graph has two pass outputs with same target id.
Fix: unique output targets or explicit merge pass.
Render graph contains cyclic dependencies
Cause: pass dependency cycle.
Fix: break cycle by splitting resource flow.
RenderGraph.execute requires compile() before execution
Cause: execute called on uncompiled graph.
Fix: compile graph after mutations and before frame execution.