Clockwork

Clockwork is a TypeScript-first, modular game engine workspace focused on ECS-driven runtime systems and a WebGL2 renderer stack.

Platform Errors

Platform Errors

read_file returned invalid payload

Cause: bridge returned non-byte-array response.

Fix: validate tauri command contract and serialization.

list_dir returned invalid payload

Cause: non-string items in bridge response.

Fix: enforce string[] payload from platform layer.

Path must be a non-empty string

Cause: empty/invalid path passed to filesystem methods.

Fix: validate caller inputs.

Config ... contains path traversal

Cause: unsafe config path in env/file (..).

Fix: sanitize config values and keep roots relative/safe.

Crash telemetry submission failed

Cause: crash logger backend unavailable.

Fix:

  1. verify telemetry endpoint/command availability
  2. keep fallback logger configured
  3. monitor escalated error-level telemetry failures
Last updated: February 16, 2026