API Reference: qti-clockwork-passes
API Reference: qti-clockwork-passes
| Function |
Notes |
computeWorldTransforms |
Solves parent-child transforms with cycle detection. |
updateCameraFollow |
Exponential smoothing toward target by speed and dt. |
worldToScreen/screenToWorld |
Bidirectional camera projection; zoom must be finite and non-zero. |
SpriteBatch
| Method |
Notes |
begin(camera) |
Clears queued commands and activates camera context. |
draw |
Queue sprite draw command with transform. |
drawWithRegionResolver |
Draw with explicit region name resolver. |
flush |
Sorts by z/texture/blend and emits batch stats. |
end |
Flush + reset camera/queue. |
Text
| API |
Notes |
Font |
Glyph map + atlas texture + line metrics. |
layoutText |
Produces wrapped/aligned glyph placement data. |
drawText |
Emits glyph sprites into SpriteBatch. |
PrimitiveBatch
| Method |
Notes |
drawLine |
Thin line or thick quad line as triangles. |
drawRect |
Filled or outline rectangle. |
drawCircle |
Segment-based circle approximation. |
drawPolygon |
Outline poly or convex fan fill. |
flush |
Returns current primitive stats. |
clear |
Clears internal vertex collections. |
RenderGraph
| Method |
Notes |
addPass/removePass |
Pass graph mutation. |
defineRenderTarget/getRenderTarget |
Named target registry. |
compile |
Topological sort over input/output dependencies. |
execute |
Runs compiled pass order. |
getExecutionOrder |
Pass name order snapshot. |
Gotchas
execute requires prior compile when passes exist.
- Duplicate render target producers are invalid.
- Cyclic pass dependencies are rejected.
SpriteBatch max sprite count is constrained by Uint16 index limits.
Last updated: February 16, 2026